


For pvp however, the fire-off ability is very valuable to maintain, and reloading to achieve this can be the difference between winning and losing.Ī common counter to dwarf in pvp is cleo’s tome of creation. The main problem dwarf has to deal with in their battles is ammo. When sieging it may be tempting to reload with Grimms quickly to maintain your rocket’s fire-off ability, however it is actually more efficient to let all the rockets run out of ammo and then reload. As this is a team game, borrowing human swords as a frontline allows dwarf to siege effectively with less regard to cost. For maximum effectiveness with no regard for costs, gold mechs are the choice frontline, however silver is fine against lower tier garrisons. The main role dwarf plays currently is void progression.ĭwarf siege is still effective, even with its high cost if losses incur, primary targets for dwarf sieges would be humanoids such as human and rakan, and lich using skeletons in garrison, as rockets are particularly effective against large groups of units. It is not so wise to pvp as dwarf against an opponent of equal level as even a win will feel like a loss due to the cost of mechs, however against lower strength opponents a win will come with ease as your rockets eliminate the enemies in about 15 seconds.ĭwarf is fairly weak in the meta of the game currently, with the cost of running their mech formations being high with losses, and this cost not being compensated with equally high effectiveness. When swapping to dwarf to progress through void, consider an army composition of 4 mech sets, 6-8 rockets and excess capacity of snipers to kill the super units. While hero chests are a good way to obtain those heroes for other races, it does take some time and rng so it is best to stay human until having acquired the heroes for other races.ĭwarf excels in the void and timed levels in particular, with their high burst damage from rockets and sturdy frontline from mechs.
#ART OF CONQUEST REDEEM CODES JUNE 2019 FOR FREE#
Human is the best race for free to play players as all of their essential heroes, less elena, are free. Against lich, gold healers provide a poison debuff and immunity, also the healing helps human keep up with the lich in a long fight. In this case it is often more effective to use cavalry. The standard sword and archer formation for example will not be so effective against an equal strength lich or dwarf, as they are particularly effective against grouped humanoid units. Human is able to do well against all races in pvp with all of their units playing some role as a counter to another race. Flawless pvp battles are also a good possibility with this resurrection.

Losses will rarely occur when attacking garrisons of lower strength with virion ability to resurrect them. With a high level virion, swords are without a doubt the most cost effective frontline unit. Human’s saving grace is their sword unit. With that being said, human is still a versatile and efficient race, being effective at siege, void, and pvp. Human used to be considered the king of versatility, with that title now being held by lich, human is in a tricky spot in terms of usefulness.
